dan sinclair 9cbc7e1e54 Implement const-eval for acos
This CL adds const-eval for the `acos` builtin.

Bug: tint:1581
Change-Id: I01c0f48e73eedf87cf9c912715487f8eea44f64e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108341
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-03 14:49:23 +00:00

44 lines
1.2 KiB
WebGPU Shading Language

// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn acos(fa) -> fa
fn acos_5e9ad2() {
var res = acos(0.87758256189);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
acos_5e9ad2();
return vec4<f32>();
}
@fragment
fn fragment_main() {
acos_5e9ad2();
}
@compute @workgroup_size(1)
fn compute_main() {
acos_5e9ad2();
}