101 lines
2.2 KiB
GLSL
101 lines
2.2 KiB
GLSL
#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct strided_arr {
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float el;
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};
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struct buf1 {
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strided_arr x_GLF_uniform_float_values[2];
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};
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struct strided_arr_1 {
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int el;
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};
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struct buf0 {
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strided_arr_1 x_GLF_uniform_int_values[3];
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};
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struct buf2 {
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vec2 injectionSwitch;
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};
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int x_GLF_global_loop_count = 0;
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layout(binding = 1) uniform buf1_1 {
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strided_arr x_GLF_uniform_float_values[2];
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} x_7;
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layout(binding = 0) uniform buf0_1 {
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strided_arr_1 x_GLF_uniform_int_values[3];
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} x_10;
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layout(binding = 2) uniform buf2_1 {
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vec2 injectionSwitch;
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} x_12;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float f = 0.0f;
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int r = 0;
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x_GLF_global_loop_count = 0;
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float x_42 = x_7.x_GLF_uniform_float_values[0].el;
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f = x_42;
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int x_44 = x_10.x_GLF_uniform_int_values[1].el;
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r = x_44;
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while (true) {
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int x_49 = r;
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int x_51 = x_10.x_GLF_uniform_int_values[2].el;
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if ((x_49 < x_51)) {
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} else {
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break;
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}
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x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
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vec2 x_57 = x_12.injectionSwitch;
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f = (f + dFdx(x_57).y);
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{
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r = (r + 1);
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}
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}
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while (true) {
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if ((x_GLF_global_loop_count < 100)) {
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} else {
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break;
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}
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x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
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float x_74 = x_7.x_GLF_uniform_float_values[0].el;
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f = (f + x_74);
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}
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float x_77 = f;
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float x_79 = x_7.x_GLF_uniform_float_values[1].el;
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if ((x_77 == x_79)) {
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int x_85 = x_10.x_GLF_uniform_int_values[0].el;
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int x_88 = x_10.x_GLF_uniform_int_values[1].el;
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int x_91 = x_10.x_GLF_uniform_int_values[1].el;
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int x_94 = x_10.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4(float(x_85), float(x_88), float(x_91), float(x_94));
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} else {
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int x_98 = x_10.x_GLF_uniform_int_values[1].el;
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float x_99 = float(x_98);
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x_GLF_color = vec4(x_99, x_99, x_99, x_99);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(x_GLF_color);
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return tint_symbol_1;
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}
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void main() {
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main_out inner_result = tint_symbol();
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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