dawn-cmake/test/tint/buffer/storage/dynamic_index/write.wgsl.expected.fxc.hlsl

101 lines
4.0 KiB
HLSL

RWByteAddressBuffer sb : register(u0, space0);
struct tint_symbol_1 {
uint idx : SV_GroupIndex;
};
void tint_symbol_14(RWByteAddressBuffer buffer, uint offset, float2x2 value) {
buffer.Store2((offset + 0u), asuint(value[0u]));
buffer.Store2((offset + 8u), asuint(value[1u]));
}
void tint_symbol_15(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
buffer.Store3((offset + 0u), asuint(value[0u]));
buffer.Store3((offset + 16u), asuint(value[1u]));
}
void tint_symbol_16(RWByteAddressBuffer buffer, uint offset, float2x4 value) {
buffer.Store4((offset + 0u), asuint(value[0u]));
buffer.Store4((offset + 16u), asuint(value[1u]));
}
void tint_symbol_17(RWByteAddressBuffer buffer, uint offset, float3x2 value) {
buffer.Store2((offset + 0u), asuint(value[0u]));
buffer.Store2((offset + 8u), asuint(value[1u]));
buffer.Store2((offset + 16u), asuint(value[2u]));
}
void tint_symbol_18(RWByteAddressBuffer buffer, uint offset, float3x3 value) {
buffer.Store3((offset + 0u), asuint(value[0u]));
buffer.Store3((offset + 16u), asuint(value[1u]));
buffer.Store3((offset + 32u), asuint(value[2u]));
}
void tint_symbol_19(RWByteAddressBuffer buffer, uint offset, float3x4 value) {
buffer.Store4((offset + 0u), asuint(value[0u]));
buffer.Store4((offset + 16u), asuint(value[1u]));
buffer.Store4((offset + 32u), asuint(value[2u]));
}
void tint_symbol_20(RWByteAddressBuffer buffer, uint offset, float4x2 value) {
buffer.Store2((offset + 0u), asuint(value[0u]));
buffer.Store2((offset + 8u), asuint(value[1u]));
buffer.Store2((offset + 16u), asuint(value[2u]));
buffer.Store2((offset + 24u), asuint(value[3u]));
}
void tint_symbol_21(RWByteAddressBuffer buffer, uint offset, float4x3 value) {
buffer.Store3((offset + 0u), asuint(value[0u]));
buffer.Store3((offset + 16u), asuint(value[1u]));
buffer.Store3((offset + 32u), asuint(value[2u]));
buffer.Store3((offset + 48u), asuint(value[3u]));
}
void tint_symbol_22(RWByteAddressBuffer buffer, uint offset, float4x4 value) {
buffer.Store4((offset + 0u), asuint(value[0u]));
buffer.Store4((offset + 16u), asuint(value[1u]));
buffer.Store4((offset + 32u), asuint(value[2u]));
buffer.Store4((offset + 48u), asuint(value[3u]));
}
void tint_symbol_23(RWByteAddressBuffer buffer, uint offset, float3 value[2]) {
float3 array_1[2] = value;
{
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
buffer.Store3((offset + (i * 16u)), asuint(array_1[i]));
}
}
}
void main_inner(uint idx) {
sb.Store((544u * idx), asuint(0.0f));
sb.Store(((544u * idx) + 4u), asuint(0));
sb.Store(((544u * idx) + 8u), asuint(0u));
sb.Store2(((544u * idx) + 16u), asuint((0.0f).xx));
sb.Store2(((544u * idx) + 24u), asuint((0).xx));
sb.Store2(((544u * idx) + 32u), asuint((0u).xx));
sb.Store3(((544u * idx) + 48u), asuint((0.0f).xxx));
sb.Store3(((544u * idx) + 64u), asuint((0).xxx));
sb.Store3(((544u * idx) + 80u), asuint((0u).xxx));
sb.Store4(((544u * idx) + 96u), asuint((0.0f).xxxx));
sb.Store4(((544u * idx) + 112u), asuint((0).xxxx));
sb.Store4(((544u * idx) + 128u), asuint((0u).xxxx));
tint_symbol_14(sb, ((544u * idx) + 144u), float2x2((0.0f).xx, (0.0f).xx));
tint_symbol_15(sb, ((544u * idx) + 160u), float2x3((0.0f).xxx, (0.0f).xxx));
tint_symbol_16(sb, ((544u * idx) + 192u), float2x4((0.0f).xxxx, (0.0f).xxxx));
tint_symbol_17(sb, ((544u * idx) + 224u), float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx));
tint_symbol_18(sb, ((544u * idx) + 256u), float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
tint_symbol_19(sb, ((544u * idx) + 304u), float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
tint_symbol_20(sb, ((544u * idx) + 352u), float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx));
tint_symbol_21(sb, ((544u * idx) + 384u), float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
tint_symbol_22(sb, ((544u * idx) + 448u), float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
const float3 tint_symbol_24[2] = (float3[2])0;
tint_symbol_23(sb, ((544u * idx) + 512u), tint_symbol_24);
}
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
main_inner(tint_symbol.idx);
return;
}