|
TextureCube arg_0 : register(t0, space1);
|
|
SamplerComparisonState arg_1 : register(s1, space1);
|
|
|
|
void textureSampleCompare_63fb83() {
|
|
float res = arg_0.SampleCmp(arg_1, (1.0f).xxx, 1.0f);
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSampleCompare_63fb83();
|
|
return;
|
|
}
|