23 lines
317 B
WebGPU Shading Language
23 lines
317 B
WebGPU Shading Language
enable f16;
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fn abs_421ca3() {
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var arg_0 = vec3<f16>(1.0h);
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var res : vec3<f16> = abs(arg_0);
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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abs_421ca3();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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abs_421ca3();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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abs_421ca3();
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}
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