92 lines
1.7 KiB
GLSL
92 lines
1.7 KiB
GLSL
#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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struct frexp_result_vec3_f16 {
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f16vec3 fract;
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ivec3 exp;
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};
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frexp_result_vec3_f16 tint_frexp(f16vec3 param_0) {
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frexp_result_vec3_f16 result;
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result.fract = frexp(param_0, result.exp);
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return result;
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}
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void frexp_ae4a66() {
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f16vec3 arg_0 = f16vec3(1.0hf);
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frexp_result_vec3_f16 res = tint_frexp(arg_0);
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}
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vec4 vertex_main() {
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frexp_ae4a66();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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precision mediump float;
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struct frexp_result_vec3_f16 {
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f16vec3 fract;
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ivec3 exp;
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};
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frexp_result_vec3_f16 tint_frexp(f16vec3 param_0) {
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frexp_result_vec3_f16 result;
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result.fract = frexp(param_0, result.exp);
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return result;
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}
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void frexp_ae4a66() {
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f16vec3 arg_0 = f16vec3(1.0hf);
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frexp_result_vec3_f16 res = tint_frexp(arg_0);
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}
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void fragment_main() {
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frexp_ae4a66();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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struct frexp_result_vec3_f16 {
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f16vec3 fract;
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ivec3 exp;
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};
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frexp_result_vec3_f16 tint_frexp(f16vec3 param_0) {
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frexp_result_vec3_f16 result;
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result.fract = frexp(param_0, result.exp);
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return result;
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}
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void frexp_ae4a66() {
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f16vec3 arg_0 = f16vec3(1.0hf);
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frexp_result_vec3_f16 res = tint_frexp(arg_0);
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}
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void compute_main() {
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frexp_ae4a66();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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