dawn-cmake/test/tint/builtins/gen/var/frexp/eb2421.wgsl.expected.wgsl

21 lines
302 B
WebGPU Shading Language

fn frexp_eb2421() {
var arg_0 = vec2<f32>(1.0f);
var res = frexp(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
frexp_eb2421();
return vec4<f32>();
}
@fragment
fn fragment_main() {
frexp_eb2421();
}
@compute @workgroup_size(1)
fn compute_main() {
frexp_eb2421();
}