24 lines
463 B
WebGPU Shading Language
24 lines
463 B
WebGPU Shading Language
enable f16;
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struct VertexOutputs {
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@location(0) @interpolate(flat)
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loc0 : i32,
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@location(1) @interpolate(flat)
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loc1 : u32,
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@location(2)
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loc2 : f32,
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@location(3)
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loc3 : vec4<f32>,
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@builtin(position)
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position : vec4<f32>,
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@location(4)
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loc4 : f16,
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@location(5)
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loc5 : vec3<f16>,
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}
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@vertex
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fn main() -> VertexOutputs {
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return VertexOutputs(1, 1u, 1.0, vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>(), 2.25h, vec3<f16>(3.0h, 5.0h, 8.0h));
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}
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