31 lines
1.3 KiB
C++
31 lines
1.3 KiB
C++
// Copyright 2019 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "dawn_native/d3d12/HeapD3D12.h"
|
|
|
|
namespace dawn_native { namespace d3d12 {
|
|
Heap::Heap(ComPtr<ID3D12Pageable> d3d12Pageable, MemorySegment memorySegment, uint64_t size)
|
|
: Pageable(std::move(d3d12Pageable), memorySegment, size) {
|
|
mD3d12Pageable.As(&mD3d12Heap);
|
|
}
|
|
|
|
// This function should only be used when mD3D12Pageable was initialized from a
|
|
// ID3D12Pageable that was initially created as an ID3D12Heap (i.e. SubAllocation). If the
|
|
// ID3D12Pageable was initially created as an ID3D12Resource (i.e. DirectAllocation), then
|
|
// use GetD3D12Pageable().
|
|
ID3D12Heap* Heap::GetD3D12Heap() const {
|
|
return mD3d12Heap.Get();
|
|
}
|
|
|
|
}} // namespace dawn_native::d3d12
|