CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Jiawei Shao 72508d6d06 Support BC5 formats on Vulkan
This patch supports BC5 formats on Vulkan backends and adds related
Dawn end2end tests.

For the textures with BC formats, they could have non-multiple-of-4
sizes on the non-zero mipmap levels in sampling, but we are still
required to provide texture data in complete 4x4 blocks in texture
copies because that is the size of which they are stored in GPU memory.

In this patch, we refer the term "physical memory size" as the memory
size of the texture subresource in GPU memory, and the term "virtual
memory size" as the size used in texture sampling. As Dawn requires
the Extent3D in texture copies must fit in the physical memory size,
while Vulkan requires it must fit in the virtual memory size, this
patch recalculates the imageExtent to ensure it always follow this
Vulkan validation rules.

For Dawn end2end tests, note that we use pure green and pure red for
the textures because BC5 does not support SRGB formats. Furthermore,
"CopyPartofTextureSubResourceIntoNonZeroMipmapLevel" is skipped in
this patch because there is an issue on the T2T copies from a region
within the virtual size of one texture to another one that exceeds
the virtual size of another texture in Vulkan SPEC.

BUG=dawn:42
TEST=dawn_end2end_tests

Change-Id: I17518cd335fb13125cb753bbf879bc06eb20e426
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-07-02 23:55:55 +00:00
build_overrides Tell shaderc where to find SPIRV-Cross. 2018-12-14 20:33:50 +00:00
docs Add begin-capture-on-startup testing flag 2019-06-21 02:09:05 +00:00
examples Make Texture format names match WebGPU 2019-06-19 09:26:07 +00:00
generator dawn_json_generator: Assert that enum values are unique. 2019-06-26 19:54:43 +00:00
infra/config Make Linux bots run on an unspecified Ubuntu version 2019-07-01 07:46:28 +00:00
scripts Add shaderc to DEPS to roll in script 2019-06-27 15:35:14 +00:00
src Support BC5 formats on Vulkan 2019-07-02 23:55:55 +00:00
third_party Remove glad and replace it with our own GL header 2019-06-17 09:17:29 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitignore Add wire_cmd.py and dawn_wire.json to autogenerate all wire commands. 2019-01-15 20:49:53 +00:00
.gn PRESUBMIT.py: Add formatting checks. 2018-09-11 08:06:36 -04:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Support BC5 formats on Vulkan 2019-07-02 23:55:55 +00:00
CONTRIBUTING.md Remove references to Github in README and CONTRIBUTING 2018-10-08 13:51:18 +00:00
DEPS Rolling 4 dependencies 2019-06-18 20:32:47 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
PRESUBMIT.py PRESUBMIT.py: Add formatting checks. 2018-09-11 08:06:36 -04:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md README.md: Add a link to the mailing list. 2018-12-12 16:14:53 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Add most WebGPU texture formats on Vulkan 2019-07-01 09:58:07 +00:00
dawn_wire.json Implement CreateBufferMappedAsync in dawn_wire and dawn_native 2019-06-14 17:35:56 +00:00

README.md

Dawn, a WebGPU implementation

Dawn (formerly NXT) is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. It exposes a C/C++ API that maps almost one-to-one to the WebGPU IDL and can be managed as part of a larger system such as a Web browser.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on OSX (and eventually iOS)
    • Vulkan on Windows, Linux (eventually ChromeOS and Android too)
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Directory structure

  • dawn.json: description of the API used to drive code generators.
  • examples: examples showing how Dawn is used.
  • generator: code generator for files produces from dawn.json
    • templates: Jinja2 templates for the generator
  • scripts: scripts to support things like continuous testing, build files, etc.
  • src:
    • common: helper code shared between core Dawn libraries and tests/samples
    • dawn_native: native implementation of WebGPU, one subfolder per backend
    • dawn_wire: client-server implementation of WebGPU
    • include: public headers for Dawn
    • tests: internal Dawn tests
      • end2end: WebGPU tests performing GPU operations
      • unittests: unittests and by extension tests not using the GPU
        • validation: WebGPU validation tests not using the GPU (frontend tests)
    • utils: helper code to use Dawn used by tests and samples
  • third_party: directory where dependencies live as well as their buildfiles.

Building Dawn

Dawn uses the Chromium build system and dependency management so you need to install depot_tools and add it to the PATH.

On Linux you need to have the pkg-config command:

# Install pkg-config on Ubuntu
sudo apt-get install pkg-config

Then get the source as follows:

# Clone the repo as "dawn"
git clone https://dawn.googlesource.com/dawn dawn && cd dawn

# Bootstrap the gclient configuration
cp scripts/standalone.gclient .gclient

# Fetch external dependencies and toolchains with gclient
gclient sync

Then generate build files using gn args out/Debug or gn args out/Release. A text editor will appear asking build options, the most common option is is_debug=true/false; otherwise gn args out/Release --list shows all the possible options.

Then use ninja -C out/Release to build dawn and for example ./out/Release/dawn_end2end_tests to run the tests.

Contributing

Please read and follow CONTRIBUTING.md. Dawn doesn't have a formal coding style yet, except what's defined by our clang format style. Overall try to use the same style and convention as code around your change.

If you find issues with Dawn, please feel free to report them on the bug tracker. For other discussions, please post to Dawn's mailing list.

License

Please see LICENSE.

Disclaimer

This is not an officially supported Google product.