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This patch supports BC5 formats on Vulkan backends and adds related Dawn end2end tests. For the textures with BC formats, they could have non-multiple-of-4 sizes on the non-zero mipmap levels in sampling, but we are still required to provide texture data in complete 4x4 blocks in texture copies because that is the size of which they are stored in GPU memory. In this patch, we refer the term "physical memory size" as the memory size of the texture subresource in GPU memory, and the term "virtual memory size" as the size used in texture sampling. As Dawn requires the Extent3D in texture copies must fit in the physical memory size, while Vulkan requires it must fit in the virtual memory size, this patch recalculates the imageExtent to ensure it always follow this Vulkan validation rules. For Dawn end2end tests, note that we use pure green and pure red for the textures because BC5 does not support SRGB formats. Furthermore, "CopyPartofTextureSubResourceIntoNonZeroMipmapLevel" is skipped in this patch because there is an issue on the T2T copies from a region within the virtual size of one texture to another one that exceeds the virtual size of another texture in Vulkan SPEC. BUG=dawn:42 TEST=dawn_end2end_tests Change-Id: I17518cd335fb13125cb753bbf879bc06eb20e426 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8260 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
355 lines
14 KiB
C++
355 lines
14 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "utils/DawnHelpers.h"
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#include "common/Assert.h"
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#include "common/Constants.h"
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#include <shaderc/shaderc.hpp>
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#include <cstring>
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#include <iomanip>
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#include <iostream>
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#include <sstream>
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namespace utils {
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namespace {
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shaderc_shader_kind ShadercShaderKind(dawn::ShaderStage stage) {
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switch (stage) {
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case dawn::ShaderStage::Vertex:
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return shaderc_glsl_vertex_shader;
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case dawn::ShaderStage::Fragment:
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return shaderc_glsl_fragment_shader;
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case dawn::ShaderStage::Compute:
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return shaderc_glsl_compute_shader;
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default:
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UNREACHABLE();
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}
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}
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dawn::ShaderModule CreateShaderModuleFromResult(
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const dawn::Device& device,
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const shaderc::SpvCompilationResult& result) {
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// result.cend and result.cbegin return pointers to uint32_t.
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const uint32_t* resultBegin = result.cbegin();
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const uint32_t* resultEnd = result.cend();
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// So this size is in units of sizeof(uint32_t).
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ptrdiff_t resultSize = resultEnd - resultBegin;
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// SetSource takes data as uint32_t*.
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dawn::ShaderModuleDescriptor descriptor;
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descriptor.codeSize = static_cast<uint32_t>(resultSize);
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descriptor.code = result.cbegin();
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return device.CreateShaderModule(&descriptor);
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}
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} // anonymous namespace
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dawn::ShaderModule CreateShaderModule(const dawn::Device& device,
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dawn::ShaderStage stage,
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const char* source) {
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shaderc_shader_kind kind = ShadercShaderKind(stage);
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shaderc::Compiler compiler;
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auto result = compiler.CompileGlslToSpv(source, strlen(source), kind, "myshader?");
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if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
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std::cerr << result.GetErrorMessage();
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return {};
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}
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#ifdef DUMP_SPIRV_ASSEMBLY
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{
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shaderc::CompileOptions options;
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auto resultAsm = compiler.CompileGlslToSpvAssembly(source, strlen(source), kind,
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"myshader?", options);
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size_t sizeAsm = (resultAsm.cend() - resultAsm.cbegin());
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char* buffer = reinterpret_cast<char*>(malloc(sizeAsm + 1));
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memcpy(buffer, resultAsm.cbegin(), sizeAsm);
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buffer[sizeAsm] = '\0';
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printf("SPIRV ASSEMBLY DUMP START\n%s\nSPIRV ASSEMBLY DUMP END\n", buffer);
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free(buffer);
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}
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#endif
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#ifdef DUMP_SPIRV_JS_ARRAY
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printf("SPIRV JS ARRAY DUMP START\n");
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for (size_t i = 0; i < size; i++) {
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printf("%#010x", result.cbegin()[i]);
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if ((i + 1) % 4 == 0) {
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printf(",\n");
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} else {
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printf(", ");
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}
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}
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printf("\n");
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printf("SPIRV JS ARRAY DUMP END\n");
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#endif
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return CreateShaderModuleFromResult(device, result);
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}
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dawn::ShaderModule CreateShaderModuleFromASM(const dawn::Device& device, const char* source) {
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shaderc::Compiler compiler;
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shaderc::SpvCompilationResult result = compiler.AssembleToSpv(source, strlen(source));
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if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
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std::cerr << result.GetErrorMessage();
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return {};
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}
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return CreateShaderModuleFromResult(device, result);
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}
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dawn::Buffer CreateBufferFromData(const dawn::Device& device,
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const void* data,
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uint64_t size,
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dawn::BufferUsageBit usage) {
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dawn::BufferDescriptor descriptor;
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descriptor.size = size;
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descriptor.usage = usage | dawn::BufferUsageBit::TransferDst;
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dawn::Buffer buffer = device.CreateBuffer(&descriptor);
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buffer.SetSubData(0, size, data);
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return buffer;
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}
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ComboRenderPassDescriptor::ComboRenderPassDescriptor(
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std::initializer_list<dawn::TextureView> colorAttachmentInfo,
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dawn::TextureView depthStencil)
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: cColorAttachmentsInfoPtr() {
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for (uint32_t i = 0; i < kMaxColorAttachments; ++i) {
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mColorAttachmentsInfo[i].loadOp = dawn::LoadOp::Clear;
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mColorAttachmentsInfo[i].storeOp = dawn::StoreOp::Store;
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mColorAttachmentsInfo[i].clearColor = {0.0f, 0.0f, 0.0f, 0.0f};
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cColorAttachmentsInfoPtr[i] = nullptr;
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}
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cDepthStencilAttachmentInfo.clearDepth = 1.0f;
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cDepthStencilAttachmentInfo.clearStencil = 0;
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cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Clear;
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cDepthStencilAttachmentInfo.depthStoreOp = dawn::StoreOp::Store;
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cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Clear;
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cDepthStencilAttachmentInfo.stencilStoreOp = dawn::StoreOp::Store;
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colorAttachmentCount = static_cast<uint32_t>(colorAttachmentInfo.size());
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uint32_t colorAttachmentIndex = 0;
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for (const dawn::TextureView& colorAttachment : colorAttachmentInfo) {
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if (colorAttachment.Get() != nullptr) {
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mColorAttachmentsInfo[colorAttachmentIndex].attachment = colorAttachment;
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cColorAttachmentsInfoPtr[colorAttachmentIndex] =
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&mColorAttachmentsInfo[colorAttachmentIndex];
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}
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++colorAttachmentIndex;
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}
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colorAttachments = cColorAttachmentsInfoPtr;
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if (depthStencil.Get() != nullptr) {
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cDepthStencilAttachmentInfo.attachment = depthStencil;
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depthStencilAttachment = &cDepthStencilAttachmentInfo;
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} else {
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depthStencilAttachment = nullptr;
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}
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}
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const ComboRenderPassDescriptor& ComboRenderPassDescriptor::operator=(
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const ComboRenderPassDescriptor& otherRenderPass) {
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cDepthStencilAttachmentInfo = otherRenderPass.cDepthStencilAttachmentInfo;
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mColorAttachmentsInfo = otherRenderPass.mColorAttachmentsInfo;
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colorAttachmentCount = otherRenderPass.colorAttachmentCount;
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// Assign the pointers in colorAttachmentsInfoPtr to items in this->mColorAttachmentsInfo
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for (uint32_t i = 0; i < colorAttachmentCount; ++i) {
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if (otherRenderPass.cColorAttachmentsInfoPtr[i] != nullptr) {
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cColorAttachmentsInfoPtr[i] = &mColorAttachmentsInfo[i];
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} else {
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cColorAttachmentsInfoPtr[i] = nullptr;
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}
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}
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colorAttachments = cColorAttachmentsInfoPtr;
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if (otherRenderPass.depthStencilAttachment != nullptr) {
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// Assign desc.depthStencilAttachment to this->depthStencilAttachmentInfo;
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depthStencilAttachment = &cDepthStencilAttachmentInfo;
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} else {
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depthStencilAttachment = nullptr;
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}
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return *this;
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}
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BasicRenderPass::BasicRenderPass()
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: width(0),
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height(0),
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color(nullptr),
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colorFormat(dawn::TextureFormat::RGBA8Unorm),
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renderPassInfo({}) {
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}
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BasicRenderPass::BasicRenderPass(uint32_t texWidth,
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uint32_t texHeight,
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dawn::Texture colorAttachment,
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dawn::TextureFormat textureFormat)
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: width(texWidth),
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height(texHeight),
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color(colorAttachment),
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colorFormat(textureFormat),
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renderPassInfo({colorAttachment.CreateDefaultView()}) {
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}
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BasicRenderPass CreateBasicRenderPass(const dawn::Device& device,
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uint32_t width,
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uint32_t height) {
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DAWN_ASSERT(width > 0 && height > 0);
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dawn::TextureDescriptor descriptor;
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descriptor.dimension = dawn::TextureDimension::e2D;
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descriptor.size.width = width;
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descriptor.size.height = height;
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descriptor.size.depth = 1;
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descriptor.arrayLayerCount = 1;
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descriptor.sampleCount = 1;
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descriptor.format = BasicRenderPass::kDefaultColorFormat;
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descriptor.mipLevelCount = 1;
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descriptor.usage =
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dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc;
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dawn::Texture color = device.CreateTexture(&descriptor);
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return BasicRenderPass(width, height, color);
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}
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dawn::BufferCopyView CreateBufferCopyView(dawn::Buffer buffer,
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uint64_t offset,
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uint32_t rowPitch,
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uint32_t imageHeight) {
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dawn::BufferCopyView bufferCopyView;
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bufferCopyView.buffer = buffer;
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bufferCopyView.offset = offset;
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bufferCopyView.rowPitch = rowPitch;
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bufferCopyView.imageHeight = imageHeight;
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return bufferCopyView;
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}
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dawn::TextureCopyView CreateTextureCopyView(dawn::Texture texture,
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uint32_t level,
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uint32_t slice,
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dawn::Origin3D origin) {
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dawn::TextureCopyView textureCopyView;
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textureCopyView.texture = texture;
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textureCopyView.level = level;
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textureCopyView.slice = slice;
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textureCopyView.origin = origin;
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return textureCopyView;
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}
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dawn::SamplerDescriptor GetDefaultSamplerDescriptor() {
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dawn::SamplerDescriptor desc;
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desc.minFilter = dawn::FilterMode::Linear;
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desc.magFilter = dawn::FilterMode::Linear;
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desc.mipmapFilter = dawn::FilterMode::Linear;
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desc.addressModeU = dawn::AddressMode::Repeat;
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desc.addressModeV = dawn::AddressMode::Repeat;
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desc.addressModeW = dawn::AddressMode::Repeat;
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desc.lodMinClamp = kLodMin;
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desc.lodMaxClamp = kLodMax;
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desc.compareFunction = dawn::CompareFunction::Never;
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return desc;
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}
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dawn::PipelineLayout MakeBasicPipelineLayout(const dawn::Device& device,
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const dawn::BindGroupLayout* bindGroupLayout) {
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dawn::PipelineLayoutDescriptor descriptor;
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if (bindGroupLayout != nullptr) {
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descriptor.bindGroupLayoutCount = 1;
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descriptor.bindGroupLayouts = bindGroupLayout;
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} else {
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descriptor.bindGroupLayoutCount = 0;
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descriptor.bindGroupLayouts = nullptr;
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}
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return device.CreatePipelineLayout(&descriptor);
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}
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dawn::BindGroupLayout MakeBindGroupLayout(
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const dawn::Device& device,
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std::initializer_list<dawn::BindGroupLayoutBinding> bindingsInitializer) {
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constexpr dawn::ShaderStageBit kNoStages{};
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std::vector<dawn::BindGroupLayoutBinding> bindings;
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for (const dawn::BindGroupLayoutBinding& binding : bindingsInitializer) {
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if (binding.visibility != kNoStages) {
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bindings.push_back(binding);
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}
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}
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dawn::BindGroupLayoutDescriptor descriptor;
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descriptor.bindingCount = static_cast<uint32_t>(bindings.size());
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descriptor.bindings = bindings.data();
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return device.CreateBindGroupLayout(&descriptor);
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}
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BindingInitializationHelper::BindingInitializationHelper(uint32_t binding,
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const dawn::Sampler& sampler)
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: binding(binding), sampler(sampler) {
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}
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BindingInitializationHelper::BindingInitializationHelper(uint32_t binding,
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const dawn::TextureView& textureView)
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: binding(binding), textureView(textureView) {
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}
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BindingInitializationHelper::BindingInitializationHelper(uint32_t binding,
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const dawn::Buffer& buffer,
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uint64_t offset,
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uint64_t size)
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: binding(binding), buffer(buffer), offset(offset), size(size) {
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}
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dawn::BindGroupBinding BindingInitializationHelper::GetAsBinding() const {
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dawn::BindGroupBinding result;
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result.binding = binding;
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result.sampler = sampler;
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result.textureView = textureView;
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result.buffer = buffer;
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result.offset = offset;
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result.size = size;
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return result;
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}
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dawn::BindGroup MakeBindGroup(
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const dawn::Device& device,
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const dawn::BindGroupLayout& layout,
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std::initializer_list<BindingInitializationHelper> bindingsInitializer) {
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std::vector<dawn::BindGroupBinding> bindings;
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for (const BindingInitializationHelper& helper : bindingsInitializer) {
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bindings.push_back(helper.GetAsBinding());
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}
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dawn::BindGroupDescriptor descriptor;
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descriptor.layout = layout;
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descriptor.bindingCount = bindings.size();
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descriptor.bindings = bindings.data();
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return device.CreateBindGroup(&descriptor);
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}
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} // namespace utils
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