33 lines
581 B
HLSL
33 lines
581 B
HLSL
float tint_frexp(float param_0, inout int param_1) {
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float float_exp;
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float significand = frexp(param_0, float_exp);
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param_1 = int(float_exp);
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return significand;
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}
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void frexp_481e59() {
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int arg_1 = 0;
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float res = tint_frexp(1.0f, arg_1);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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tint_symbol vertex_main() {
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frexp_481e59();
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const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_1;
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}
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void fragment_main() {
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frexp_481e59();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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frexp_481e59();
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return;
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}
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