31 lines
595 B
HLSL
31 lines
595 B
HLSL
float4 tint_unpack4x8snorm(uint param_0) {
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int j = int(param_0);
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int4 i = int4(j << 24, j << 16, j << 8, j) >> 24;
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return clamp(float4(i) / 127.0, -1.0, 1.0);
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}
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void unpack4x8snorm_523fb3() {
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float4 res = tint_unpack4x8snorm(1u);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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tint_symbol vertex_main() {
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unpack4x8snorm_523fb3();
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const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_1;
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}
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void fragment_main() {
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unpack4x8snorm_523fb3();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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unpack4x8snorm_523fb3();
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return;
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}
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