dawn-cmake/test/intrinsics/gen/unpack4x8snorm/523fb3.wgsl.expected.hlsl

31 lines
595 B
HLSL

float4 tint_unpack4x8snorm(uint param_0) {
int j = int(param_0);
int4 i = int4(j << 24, j << 16, j << 8, j) >> 24;
return clamp(float4(i) / 127.0, -1.0, 1.0);
}
void unpack4x8snorm_523fb3() {
float4 res = tint_unpack4x8snorm(1u);
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
unpack4x8snorm_523fb3();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
unpack4x8snorm_523fb3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
unpack4x8snorm_523fb3();
return;
}