31 lines
594 B
HLSL
31 lines
594 B
HLSL
float4 tint_unpack4x8unorm(uint param_0) {
|
|
uint j = param_0;
|
|
uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24);
|
|
return float4(i) / 255.0;
|
|
}
|
|
|
|
void unpack4x8unorm_750c74() {
|
|
float4 res = tint_unpack4x8unorm(1u);
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
tint_symbol vertex_main() {
|
|
unpack4x8unorm_750c74();
|
|
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
void fragment_main() {
|
|
unpack4x8unorm_750c74();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
unpack4x8unorm_750c74();
|
|
return;
|
|
}
|