23 lines
326 B
WebGPU Shading Language
23 lines
326 B
WebGPU Shading Language
struct S {
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field0 : u32;
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field1 : f32;
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field2 : array<u32, 2>;
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};
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fn main_1() {
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var x_101_phi : bool;
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let x_11 : bool = (true & true);
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let x_12 : bool = !(x_11);
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x_101_phi = x_11;
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if (true) {
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x_101_phi = x_12;
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}
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let x_101 : bool = x_101_phi;
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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