52 lines
1.4 KiB
Plaintext
52 lines
1.4 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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template<typename T, int N, int M>
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inline auto operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
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return lhs * vec<T, N>(rhs);
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}
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template<typename T, int N, int M>
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inline auto operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
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return vec<T, M>(lhs) * rhs;
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}
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struct tint_array_wrapper {
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/* 0x0000 */ int4 arr[4];
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};
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struct Inner {
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/* 0x0000 */ packed_int3 a;
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/* 0x000c */ int b;
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/* 0x0010 */ packed_uint3 c;
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/* 0x001c */ uint d;
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/* 0x0020 */ packed_float3 e;
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/* 0x002c */ float f;
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/* 0x0030 */ float2x3 g;
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/* 0x0050 */ float3x2 h;
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/* 0x0068 */ int8_t tint_pad[8];
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/* 0x0070 */ tint_array_wrapper i;
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};
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struct S {
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/* 0x0000 */ Inner arr[1];
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};
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void tint_symbol_inner(uint idx, device S* const tint_symbol_2) {
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(*(tint_symbol_2)).arr[idx].a = int3();
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(*(tint_symbol_2)).arr[idx].b = int();
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(*(tint_symbol_2)).arr[idx].c = uint3();
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(*(tint_symbol_2)).arr[idx].d = uint();
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(*(tint_symbol_2)).arr[idx].e = float3();
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(*(tint_symbol_2)).arr[idx].f = float();
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(*(tint_symbol_2)).arr[idx].g = float2x3();
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(*(tint_symbol_2)).arr[idx].h = float3x2();
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tint_array_wrapper const tint_symbol_1 = {.arr={}};
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(*(tint_symbol_2)).arr[idx].i = tint_symbol_1;
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}
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kernel void tint_symbol(device S* tint_symbol_3 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) {
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tint_symbol_inner(idx, tint_symbol_3);
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return;
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}
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