dawn-cmake/test/buffer/storage/static_index/write.wgsl.expected.wgsl

34 lines
546 B
WebGPU Shading Language

struct Inner {
x : i32;
};
[[block]]
struct S {
a : vec3<i32>;
b : i32;
c : vec3<u32>;
d : u32;
e : vec3<f32>;
f : f32;
g : mat2x3<f32>;
h : mat3x2<f32>;
i : Inner;
j : [[stride(16)]] array<Inner, 4>;
};
[[binding(0), group(0)]] var<storage, write> s : S;
[[stage(compute), workgroup_size(1)]]
fn main() {
s.a = vec3<i32>();
s.b = i32();
s.c = vec3<u32>();
s.d = u32();
s.e = vec3<f32>();
s.f = f32();
s.g = mat2x3<f32>();
s.h = mat3x2<f32>();
s.i = Inner();
s.j = [[stride(16)]] array<Inner, 4>();
}