CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
74f0c02044
The log output code snippet duplicates again and again in this test. So this change put it into a function and all tests can call that function without duplicated code. It names the new function as DoTest(), which calls DoTest2D() (the original DoTest()). The new function can add DoTest3D() into the test in order to test 3D texture splitter if needed and all tests don't need to change anything. It also removes TexelBlockInfo instance in DoTest2D(), which provide no new info, just as Origin3D instance (for origin) and Extent3D instance (for copySize). Bug: dawn:547 Change-Id: I668682c5bdbae56dcdc8cf0e232f27233e17b883 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54221 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com> |
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.vscode | ||
build_overrides | ||
docs | ||
examples | ||
generator | ||
infra/config | ||
scripts | ||
src | ||
third_party | ||
tools/memory/asan | ||
.clang-format | ||
.gitattributes | ||
.gitignore | ||
.gn | ||
AUTHORS | ||
BUILD.gn | ||
CMakeLists.txt | ||
DEPS | ||
DIR_METADATA | ||
LICENSE | ||
OWNERS | ||
PRESUBMIT.py | ||
README.chromium | ||
README.md | ||
codereview.settings | ||
dawn.json | ||
dawn_wire.json |
README.md
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.