dawn-cmake/test/tint/shader_io/vertex_input_builtins_struc...

25 lines
673 B
HLSL

struct VertexInputs {
uint vertex_index;
uint instance_index;
};
struct tint_symbol_1 {
uint vertex_index : SV_VertexID;
uint instance_index : SV_InstanceID;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
float4 main_inner(VertexInputs inputs) {
const uint foo = (inputs.vertex_index + inputs.instance_index);
return (0.0f).xxxx;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const VertexInputs tint_symbol_3 = {tint_symbol.vertex_index, tint_symbol.instance_index};
const float4 inner_result = main_inner(tint_symbol_3);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.value = inner_result;
return wrapper_result;
}