25 lines
673 B
HLSL
25 lines
673 B
HLSL
struct VertexInputs {
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uint vertex_index;
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uint instance_index;
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};
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struct tint_symbol_1 {
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uint vertex_index : SV_VertexID;
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uint instance_index : SV_InstanceID;
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};
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struct tint_symbol_2 {
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float4 value : SV_Position;
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};
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float4 main_inner(VertexInputs inputs) {
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const uint foo = (inputs.vertex_index + inputs.instance_index);
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return (0.0f).xxxx;
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const VertexInputs tint_symbol_3 = {tint_symbol.vertex_index, tint_symbol.instance_index};
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const float4 inner_result = main_inner(tint_symbol_3);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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