dawn-cmake/test/tint/shader_io/vertex_input_locations.wgsl...

25 lines
649 B
HLSL

struct tint_symbol_1 {
int loc0 : TEXCOORD0;
uint loc1 : TEXCOORD1;
float loc2 : TEXCOORD2;
float4 loc3 : TEXCOORD3;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
float4 main_inner(int loc0, uint loc1, float loc2, float4 loc3) {
const int i = loc0;
const uint u = loc1;
const float f = loc2;
const float4 v = loc3;
return (0.0f).xxxx;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 inner_result = main_inner(tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.value = inner_result;
return wrapper_result;
}