mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-05 06:03:34 +00:00
a8ebdf2b5a..dd9b4afe56
2022-05-11 senorblanco@chromium.org D3D: minor cleanup for image load/store.
2022-05-11 syoussefi@chromium.org Vulkan: Set dynamic state after binding pipeline
2022-05-11 gert.wollny@collabora.com PerfTests: Add support for eglCreateImage and eglDestroyImage
2022-05-11 lexa.knyazev@gmail.com D3D9: Enable OES_fbo_render_mipmap
2022-05-11 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 27ef4a0d9701 to b768d03422ea (7 revisions)
2022-05-11 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from e4a6f2d74d3c to e0a1188d7652 (1 revision)
2022-05-11 gert.wollny@collabora.com util: Add calls for createImage* and destroyImage* to GLWindow
2022-05-11 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 46c13be19f0f to 693c7419bd5c (567 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC kainino@google.com on the revert to ensure that a human
is aware of the problem.
To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Bug: None
Tbr: kainino@google.com
Change-Id: I7787ca5bee127d3641981cefdf6da66fd0ef80c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89820
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL).
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
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59.9%
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18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%