dawn-cmake/test/expressions/binary/div/vec3-scalar/f32.wgsl.expected.wgsl

7 lines
131 B
WebGPU Shading Language

[[stage(compute), workgroup_size(1)]]
fn f() {
let a = vec3<f32>(1.0, 2.0, 3.0);
let b = 4.0;
let r : vec3<f32> = (a / b);
}