60 lines
1.5 KiB
HLSL
60 lines
1.5 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[4];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int a = 0;
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int i = 0;
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const int x_27 = asint(x_6[3].x);
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a = x_27;
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i = 0;
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{
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[loop] for(; (i < 3); i = (i + 1)) {
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const int x_35 = i;
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const int x_37 = asint(x_6[1].x);
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if ((x_35 == x_37)) {
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a = (a + 1);
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} else {
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a = (a / (i == 0 ? 1 : i));
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}
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}
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}
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const int x_49 = a;
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const int x_51 = asint(x_6[2].x);
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if ((x_49 == x_51)) {
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_57 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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const int x_60 = asint(x_6[1].x);
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const int x_63 = asint(x_6[1].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_66 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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x_GLF_color = float4(float(x_57), float(x_60), float(x_63), float(x_66));
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} else {
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const int x_70 = asint(x_6[1].x);
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const float x_71 = float(x_70);
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x_GLF_color = float4(x_71, x_71, x_71, x_71);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_2 = {x_GLF_color};
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return tint_symbol_2;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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