dawn-cmake/test/intrinsics/gen/select/e3e028.wgsl.expected.hlsl

26 lines
519 B
HLSL

struct tint_symbol {
float4 value : SV_Position;
};
void select_e3e028() {
vector<bool, 4> res = (vector<bool, 4>(false, false, false, false) ? vector<bool, 4>(false, false, false, false) : vector<bool, 4>(false, false, false, false));
}
tint_symbol vertex_main() {
select_e3e028();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
select_e3e028();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
select_e3e028();
return;
}