40 lines
820 B
WebGPU Shading Language
40 lines
820 B
WebGPU Shading Language
struct buf0 {
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injectionSwitch : vec2<f32>;
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};
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[[group(0), binding(0)]] var<uniform> x_5 : buf0;
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var<private> gv : vec4<f32>;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var temp : i32;
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let x_39 : f32 = x_5.injectionSwitch.x;
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if ((x_39 > 2.0)) {
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let x_8 : vec4<f32> = gv;
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temp = i32(max(mix(vec4<f32>(1.0, 1.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0), x_8), vec4<f32>(8.600000381, 8.600000381, 8.600000381, 8.600000381)).y);
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let x_44 : i32 = temp;
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if ((x_44 < 150)) {
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discard;
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}
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let x_48 : i32 = temp;
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if ((x_48 < 180)) {
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discard;
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}
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}
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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