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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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void main() {
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unused_entry_point();
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}
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void f() {
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{
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for(int must_not_collide = 0; ; ) {
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break;
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}
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}
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int must_not_collide = 0;
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}
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