dawn-cmake/src/dawn/native/ApplyClearColorValueWithDrawHelper.h
Jiawei Shao 7267d99251 D3D12: Apply big integer clear color values with draw
This patch implements the use of big integer values (>2^24 or <-2^24) as
the clear values of a render pass with an internal draw call as D3D12 API
only supports using float numbers as clear values.

Bug: dawn:537
Test: dawn_end2end_tests
Change-Id: Id0a7835d611f598fb77950915f69919f804a8702
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98104
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-08-10 04:25:34 +00:00

56 lines
2.2 KiB
C++

// Copyright 2022 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_APPLYCLEARVALUEWITHDRAWHELPER_H_
#define SRC_DAWN_NATIVE_APPLYCLEARVALUEWITHDRAWHELPER_H_
#include <bitset>
#include <unordered_map>
#include "dawn/common/Constants.h"
#include "dawn/native/Error.h"
namespace dawn::native {
class BufferBase;
class RenderPassEncoder;
struct RenderPassDescriptor;
struct KeyOfApplyClearColorValueWithDrawPipelines {
uint8_t colorAttachmentCount;
std::array<wgpu::TextureFormat, kMaxColorAttachments> colorTargetFormats;
std::bitset<kMaxColorAttachments> colorTargetsToApplyClearColorValue;
};
struct KeyOfApplyClearColorValueWithDrawPipelinesHashFunc {
size_t operator()(KeyOfApplyClearColorValueWithDrawPipelines key) const;
};
struct KeyOfApplyClearColorValueWithDrawPipelinesEqualityFunc {
bool operator()(KeyOfApplyClearColorValueWithDrawPipelines key1,
const KeyOfApplyClearColorValueWithDrawPipelines key2) const;
};
using ApplyClearColorValueWithDrawPipelinesCache =
std::unordered_map<KeyOfApplyClearColorValueWithDrawPipelines,
Ref<RenderPipelineBase>,
KeyOfApplyClearColorValueWithDrawPipelinesHashFunc,
KeyOfApplyClearColorValueWithDrawPipelinesEqualityFunc>;
bool ShouldApplyClearBigIntegerColorValueWithDraw(const DeviceBase* device,
const RenderPassDescriptor* renderPassDescriptor);
MaybeError ApplyClearBigIntegerColorValueWithDraw(RenderPassEncoder* renderPassEncoder,
const RenderPassDescriptor* renderPassDescriptor);
} // namespace dawn::native
#endif