CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ryan Harrison 7f380d3d40 Turn on using spvc by default
BUG=dawn:291

Change-Id: I9ebf34388abc6f5ff443a430f5bd79507c095520
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15463
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-02-06 17:26:46 +00:00
build_overrides perf_tests: Manually serialize JSON and remove dependency on jsoncpp 2019-12-20 19:39:10 +00:00
docs [docs] Add documentation for Dawn's testing infrastructure 2020-01-31 03:28:56 +00:00
examples Add initial CMakeLists.txt files 2020-02-05 17:16:05 +00:00
generator Add initial CMakeLists.txt files 2020-02-05 17:16:05 +00:00
infra/config [infra/config] Bump OS X SDK version for dawn. 2019-08-09 01:19:04 +00:00
scripts Fix Vulkan fuzzer on mac_libfuzzer_chrome_asan 2020-01-25 02:14:39 +00:00
src Turn on using spvc by default 2020-02-06 17:26:46 +00:00
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.gn Re-enable -Wunguarded-availability in Dawn standalone builds 2019-12-11 16:54:51 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Revert "Use libshaderc_spvc as a source_set, so complete_static_lib applies properly" 2020-02-04 02:48:43 +00:00
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CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
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README.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Fix examples running with the wire. 2020-02-03 08:56:04 +00:00
dawn_wire.json Introduce wgpu::Surface and implement it for HWND, X11 and Metal 2020-01-15 13:14:12 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.