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This was done with these two commands and a couple manual fixups for
namespaces that had more than one space in the comment in the closing
brace, as well as vulkan_platform.h
git grep -l "namespace .* { namespace " | xargs sed -i "" "s/namespace \(.*\) { namespace /namespace \1::/"
git grep -l "}} // namespace" | xargs sed -i "" "s%}} // namespace%} // namespace%"
Bug: dawn:824
Change-Id: I6f448b820c12fc1004ea5270bf8e1f466b0c0aab
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75400
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
50 lines
1.9 KiB
C++
50 lines
1.9 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_wire/server/Server.h"
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#include <memory>
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namespace dawn_wire::server {
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bool Server::DoShaderModuleGetCompilationInfo(ObjectId shaderModuleId, uint64_t requestSerial) {
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auto* shaderModule = ShaderModuleObjects().Get(shaderModuleId);
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if (shaderModule == nullptr) {
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return false;
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}
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auto userdata = MakeUserdata<ShaderModuleGetCompilationInfoUserdata>();
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userdata->shaderModule = ObjectHandle{shaderModuleId, shaderModule->generation};
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userdata->requestSerial = requestSerial;
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mProcs.shaderModuleGetCompilationInfo(
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shaderModule->handle, ForwardToServer<&Server::OnShaderModuleGetCompilationInfo>,
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userdata.release());
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return true;
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}
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void Server::OnShaderModuleGetCompilationInfo(ShaderModuleGetCompilationInfoUserdata* data,
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WGPUCompilationInfoRequestStatus status,
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const WGPUCompilationInfo* info) {
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ReturnShaderModuleGetCompilationInfoCallbackCmd cmd;
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cmd.shaderModule = data->shaderModule;
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cmd.requestSerial = data->requestSerial;
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cmd.status = status;
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cmd.info = info;
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SerializeCommand(cmd);
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}
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} // namespace dawn_wire::server
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