39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_D3D12_QUEUED3D12_H_
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#define DAWNNATIVE_D3D12_QUEUED3D12_H_
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#include "dawn_native/Queue.h"
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#include "dawn_native/d3d12/CommandRecordingContext.h"
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#include "dawn_native/d3d12/d3d12_platform.h"
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namespace dawn_native { namespace d3d12 {
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class Device;
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class CommandBuffer;
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class Queue final : public QueueBase {
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public:
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Queue(Device* device);
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private:
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MaybeError SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) override;
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};
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}} // namespace dawn_native::d3d12
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#endif // DAWNNATIVE_D3D12_QUEUED3D12_H_
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