..
AdapterD3D12.cpp
dawn.json: Expose the driver version in the adapter.
2020-10-14 13:33:15 +00:00
AdapterD3D12.h
D3D12: Silence known debug layer warnings
2020-05-29 08:29:58 +00:00
BackendD3D12.cpp
Enable GBV by default for correctness tests.
2020-07-29 19:44:41 +00:00
BackendD3D12.h
[D3D12] Add DXGIAdapter to AdapterDiscoveryOptions
2020-07-15 18:26:17 +00:00
BindGroupD3D12.cpp
Add wgpu::BindingType::MultisampledTexture
2020-09-24 11:41:07 +00:00
BindGroupD3D12.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
BindGroupLayoutD3D12.cpp
Add wgpu::BindingType::MultisampledTexture
2020-09-24 11:41:07 +00:00
BindGroupLayoutD3D12.h
Remove kMaxBindingsPerGroup limit
2020-07-14 22:20:35 +00:00
BufferD3D12.cpp
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
BufferD3D12.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
CPUDescriptorHeapAllocationD3D12.cpp
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
CPUDescriptorHeapAllocationD3D12.h
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
CommandAllocatorManager.cpp
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
CommandAllocatorManager.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
CommandBufferD3D12.cpp
Format: Move the TexelBlockInfo inside an AspectInfo.
2020-10-15 09:05:03 +00:00
CommandBufferD3D12.h
Eagerly destroy CommandBuffer commands after submission
2020-08-13 20:25:39 +00:00
CommandRecordingContext.cpp
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
CommandRecordingContext.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
ComputePipelineD3D12.cpp
D3D12: Make HLSL generation per-entrypoint.
2020-09-09 22:55:17 +00:00
ComputePipelineD3D12.h
D3D12: Remove ComPtr from D3D12 objects when possible.
2020-05-11 16:47:21 +00:00
D3D12Backend.cpp
D3D12: Use typed integers for the ExternalMutexSerial
2020-09-28 17:10:24 +00:00
D3D12Error.cpp
Fix AssertAndIgnoreDeviceLossError to handle errors injected by fuzzer
2020-06-16 17:53:38 +00:00
D3D12Error.h
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
D3D12Info.cpp
D3D12: fix shader model comparison
2020-08-27 02:56:05 +00:00
D3D12Info.h
D3D12Info: programmatically compute the shader profiles.
2020-07-29 09:34:11 +00:00
DeviceD3D12.cpp
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
DeviceD3D12.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
Forward.h
Query API: QuerySet
2020-06-11 00:34:14 +00:00
GPUDescriptorHeapAllocationD3D12.cpp
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
GPUDescriptorHeapAllocationD3D12.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
HeapAllocatorD3D12.cpp
Non-Local Residency 2: Implement Non-Local Management Logic
2020-04-23 21:50:32 +00:00
HeapAllocatorD3D12.h
Non-Local Residency 2: Implement Non-Local Management Logic
2020-04-23 21:50:32 +00:00
HeapD3D12.cpp
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
HeapD3D12.h
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
IntegerTypes.h
D3D12: Use typed integers for the ExternalMutexSerial
2020-09-28 17:10:24 +00:00
NativeSwapChainImplD3D12.cpp
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
NativeSwapChainImplD3D12.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
PageableD3D12.cpp
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
PageableD3D12.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
PipelineLayoutD3D12.cpp
Add wgpu::BindingType::MultisampledTexture
2020-09-24 11:41:07 +00:00
PipelineLayoutD3D12.h
Remove kMaxBindingsPerGroup limit
2020-07-14 22:20:35 +00:00
PlatformFunctions.cpp
D3D12: Add a toggle to use DXC for HLSL compilation
2020-05-13 16:57:55 +00:00
PlatformFunctions.h
D3D12: Add a toggle to use DXC for HLSL compilation
2020-05-13 16:57:55 +00:00
QuerySetD3D12.cpp
Standardize the use of UNREACHABLE in switches.
2020-09-24 14:56:50 +00:00
QuerySetD3D12.h
Query API: QuerySet on D3D12
2020-07-25 14:48:12 +00:00
QueueD3D12.cpp
Refactoring Queue::WriteTexture implementation
2020-08-20 13:29:39 +00:00
QueueD3D12.h
Refactoring Queue::WriteTexture implementation
2020-08-20 13:29:39 +00:00
RenderPassBuilderD3D12.cpp
Add wgpu::TextureComponentType::DepthComparison
2020-10-16 14:13:16 +00:00
RenderPassBuilderD3D12.h
Typeify ColorAttachmentIndex
2020-09-09 00:08:38 +00:00
RenderPipelineD3D12.cpp
Add support for depthBias, depthBiasSlope, and depthBiasClamp
2020-10-06 08:12:29 +00:00
RenderPipelineD3D12.h
D3D12: Remove ComPtr from D3D12 objects when possible.
2020-05-11 16:47:21 +00:00
ResidencyManagerD3D12.cpp
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
ResidencyManagerD3D12.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
ResourceAllocatorManagerD3D12.cpp
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
ResourceAllocatorManagerD3D12.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
ResourceHeapAllocationD3D12.cpp
D3D12: Remove ComPtr from d3d12::Buffer::GetD3D12Resource
2020-06-29 08:50:03 +00:00
ResourceHeapAllocationD3D12.h
D3D12: Remove ComPtr from d3d12::Buffer::GetD3D12Resource
2020-06-29 08:50:03 +00:00
SamplerD3D12.cpp
Standardize the use of UNREACHABLE in switches.
2020-09-24 14:56:50 +00:00
SamplerD3D12.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
SamplerHeapCacheD3D12.cpp
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
SamplerHeapCacheD3D12.h
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
ShaderModuleD3D12.cpp
D3D12: Make HLSL generation per-entrypoint.
2020-09-09 22:55:17 +00:00
ShaderModuleD3D12.h
D3D12: Make HLSL generation per-entrypoint.
2020-09-09 22:55:17 +00:00
ShaderVisibleDescriptorAllocatorD3D12.cpp
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
ShaderVisibleDescriptorAllocatorD3D12.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
StagingBufferD3D12.cpp
D3D12: Remove ComPtr from d3d12::Buffer::GetD3D12Resource
2020-06-29 08:50:03 +00:00
StagingBufferD3D12.h
BUILD.gn: enable additional warnings.
2020-04-08 16:04:32 +00:00
StagingDescriptorAllocatorD3D12.cpp
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
StagingDescriptorAllocatorD3D12.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
SwapChainD3D12.cpp
Optimize subresource tracking - use texture view
2020-06-15 18:26:12 +00:00
SwapChainD3D12.h
Optimize subresource tracking - use texture view
2020-06-15 18:26:12 +00:00
TextureCopySplitter.cpp
Format: Move the TexelBlockInfo inside an AspectInfo.
2020-10-15 09:05:03 +00:00
TextureCopySplitter.h
Support depth-only/stencil-only copies on D3D12
2020-08-12 01:57:54 +00:00
TextureD3D12.cpp
Format: Move the TexelBlockInfo inside an AspectInfo.
2020-10-15 09:05:03 +00:00
TextureD3D12.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
UtilsD3D12.cpp
Format: Move the TexelBlockInfo inside an AspectInfo.
2020-10-15 09:05:03 +00:00
UtilsD3D12.h
Support depth-only/stencil-only copies on D3D12
2020-08-12 01:57:54 +00:00
d3d12_platform.h
d3d12_platform: ensure windows.h macros don't cause compile errors
2020-06-01 13:58:22 +00:00