dawn-cmake/src/dawn_native/opengl
Corentin Wallez 4196a546bf Add wgpu::TextureComponentType::DepthComparison
And deprecate using ::Float in the bind group layout for
"shadow textures" in the pipeline (along with a deprecation test).

Adds the ability to be used with DepthComparison only to depth textures,
this could potentially a breaking change if users where doing
depth-comparison on float32 textures but that's not supported in WebGPU.

Bug: dawn:527
Change-Id: Ib28b0443e3002e0aa2811713b9e843c2417e13e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30240
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-10-16 14:13:16 +00:00
..
BackendGL.cpp dawn.json: Expose the driver version in the adapter. 2020-10-14 13:33:15 +00:00
BackendGL.h D3D12: Implement the backend connection and adapter. 2019-01-30 16:07:48 +00:00
BindGroupGL.cpp Add wgpu::BindingType::MultisampledTexture 2020-09-24 11:41:07 +00:00
BindGroupGL.h Add basic supports of storage textures on OpenGL 2020-05-29 07:51:08 +00:00
BindGroupLayoutGL.cpp Slab-allocate OpenGL bind groups 2020-03-13 23:51:50 +00:00
BindGroupLayoutGL.h Make RefCounted derived objects have private destructors 2020-04-06 18:20:02 +00:00
BufferGL.cpp Remove Toggle LazyClearBufferOnFirstUse 2020-09-02 00:21:08 +00:00
BufferGL.h Fix the initialization of the buffers with MapRead and MapAtCreation 2020-09-01 08:08:57 +00:00
CommandBufferGL.cpp Add wgpu::TextureComponentType::DepthComparison 2020-10-16 14:13:16 +00:00
CommandBufferGL.h Standardize the use of UNREACHABLE in switches. 2020-09-24 14:56:50 +00:00
ComputePipelineGL.cpp OpenGL: Make GLSL generation per-entrypoint. 2020-09-09 22:51:37 +00:00
ComputePipelineGL.h Make RefCounted derived objects have private destructors 2020-04-06 18:20:02 +00:00
DeviceGL.cpp Use typed integers for the ExecutionSerial 2020-09-28 19:35:14 +00:00
DeviceGL.h Use typed integers for the ExecutionSerial 2020-09-28 19:35:14 +00:00
Forward.h Query API: QuerySet 2020-06-11 00:34:14 +00:00
GLFormat.cpp Rename BC6HRGBSfloat to BC6HRGBFloat 2020-09-10 08:48:57 +00:00
GLFormat.h Implement most texture formats on OpenGL 2019-08-02 09:46:58 +00:00
NativeSwapChainImplGL.cpp Make dawn_native public headers and dawn_wsi use webgpu.h 2019-10-24 23:55:37 +00:00
NativeSwapChainImplGL.h Make dawn_native public headers and dawn_wsi use webgpu.h 2019-10-24 23:55:37 +00:00
OpenGLBackend.cpp Add WGPUAdapterProperties and expose it in DawnNative 2020-01-10 13:28:18 +00:00
OpenGLFunctions.cpp Separate device lost from internal errors. 2020-04-01 12:07:43 +00:00
OpenGLFunctions.h Add Toggles to disable base vertex and base instance rendering 2020-02-26 08:24:20 +00:00
PersistentPipelineStateGL.cpp OpenGL: Don't use glad to load OpenGL entrypoints 2019-06-13 10:22:32 +00:00
PersistentPipelineStateGL.h Remove glad and replace it with our own GL header 2019-06-17 09:17:29 +00:00
PipelineGL.cpp ShaderModule: Don't use Format::Type for reflection. 2020-10-15 13:51:33 +00:00
PipelineGL.h OpenGL: Make GLSL generation per-entrypoint. 2020-09-09 22:51:37 +00:00
PipelineLayoutGL.cpp Add wgpu::BindingType::MultisampledTexture 2020-09-24 11:41:07 +00:00
PipelineLayoutGL.h Remove kMaxBindingsPerGroup limit 2020-07-14 22:20:35 +00:00
QuerySetGL.cpp Query API: QuerySet 2020-06-11 00:34:14 +00:00
QuerySetGL.h Query API: QuerySet 2020-06-11 00:34:14 +00:00
QueueGL.cpp Refactoring Queue::WriteTexture implementation 2020-08-20 13:29:39 +00:00
QueueGL.h Refactoring Queue::WriteTexture implementation 2020-08-20 13:29:39 +00:00
RenderPipelineGL.cpp Add support for depthBias, depthBiasSlope, and depthBiasClamp 2020-10-06 08:12:29 +00:00
RenderPipelineGL.h Typeify VertexBufferSlot and VertexAttributeLocation 2020-09-17 19:07:00 +00:00
SamplerGL.cpp Standardize the use of UNREACHABLE in switches. 2020-09-24 14:56:50 +00:00
SamplerGL.h Make RefCounted derived objects have private destructors 2020-04-06 18:20:02 +00:00
ShaderModuleGL.cpp OpenGL: Make GLSL generation per-entrypoint. 2020-09-09 22:51:37 +00:00
ShaderModuleGL.h OpenGL: Make GLSL generation per-entrypoint. 2020-09-09 22:51:37 +00:00
SwapChainGL.cpp Optimize subresource tracking - use texture view 2020-06-15 18:26:12 +00:00
SwapChainGL.h Optimize subresource tracking - use texture view 2020-06-15 18:26:12 +00:00
TextureGL.cpp Format: Move the TexelBlockInfo inside an AspectInfo. 2020-10-15 09:05:03 +00:00
TextureGL.h Refactor subresource related variables to a struct 2020-06-12 00:37:31 +00:00
UtilsGL.cpp Standardize the use of UNREACHABLE in switches. 2020-09-24 14:56:50 +00:00
UtilsGL.h Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
opengl_platform.h Remove glad and replace it with our own GL header 2019-06-17 09:17:29 +00:00
supported_extensions.json OpenGL: Support B2T and T2T copies with BC formats 2019-08-22 08:19:13 +00:00