..
BackendGL.cpp
dawn.json: Expose the driver version in the adapter.
2020-10-14 13:33:15 +00:00
BackendGL.h
D3D12: Implement the backend connection and adapter.
2019-01-30 16:07:48 +00:00
BindGroupGL.cpp
Add wgpu::BindingType::MultisampledTexture
2020-09-24 11:41:07 +00:00
BindGroupGL.h
Add basic supports of storage textures on OpenGL
2020-05-29 07:51:08 +00:00
BindGroupLayoutGL.cpp
Slab-allocate OpenGL bind groups
2020-03-13 23:51:50 +00:00
BindGroupLayoutGL.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
BufferGL.cpp
Remove Toggle LazyClearBufferOnFirstUse
2020-09-02 00:21:08 +00:00
BufferGL.h
Fix the initialization of the buffers with MapRead and MapAtCreation
2020-09-01 08:08:57 +00:00
CommandBufferGL.cpp
Add wgpu::TextureComponentType::DepthComparison
2020-10-16 14:13:16 +00:00
CommandBufferGL.h
Standardize the use of UNREACHABLE in switches.
2020-09-24 14:56:50 +00:00
ComputePipelineGL.cpp
OpenGL: Make GLSL generation per-entrypoint.
2020-09-09 22:51:37 +00:00
ComputePipelineGL.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
DeviceGL.cpp
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
DeviceGL.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
Forward.h
Query API: QuerySet
2020-06-11 00:34:14 +00:00
GLFormat.cpp
Rename BC6HRGBSfloat to BC6HRGBFloat
2020-09-10 08:48:57 +00:00
GLFormat.h
Implement most texture formats on OpenGL
2019-08-02 09:46:58 +00:00
NativeSwapChainImplGL.cpp
Make dawn_native public headers and dawn_wsi use webgpu.h
2019-10-24 23:55:37 +00:00
NativeSwapChainImplGL.h
Make dawn_native public headers and dawn_wsi use webgpu.h
2019-10-24 23:55:37 +00:00
OpenGLBackend.cpp
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
OpenGLFunctions.cpp
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
OpenGLFunctions.h
Add Toggles to disable base vertex and base instance rendering
2020-02-26 08:24:20 +00:00
PersistentPipelineStateGL.cpp
OpenGL: Don't use glad to load OpenGL entrypoints
2019-06-13 10:22:32 +00:00
PersistentPipelineStateGL.h
Remove glad and replace it with our own GL header
2019-06-17 09:17:29 +00:00
PipelineGL.cpp
ShaderModule: Don't use Format::Type for reflection.
2020-10-15 13:51:33 +00:00
PipelineGL.h
OpenGL: Make GLSL generation per-entrypoint.
2020-09-09 22:51:37 +00:00
PipelineLayoutGL.cpp
Add wgpu::BindingType::MultisampledTexture
2020-09-24 11:41:07 +00:00
PipelineLayoutGL.h
Remove kMaxBindingsPerGroup limit
2020-07-14 22:20:35 +00:00
QuerySetGL.cpp
Query API: QuerySet
2020-06-11 00:34:14 +00:00
QuerySetGL.h
Query API: QuerySet
2020-06-11 00:34:14 +00:00
QueueGL.cpp
Refactoring Queue::WriteTexture implementation
2020-08-20 13:29:39 +00:00
QueueGL.h
Refactoring Queue::WriteTexture implementation
2020-08-20 13:29:39 +00:00
RenderPipelineGL.cpp
Add support for depthBias, depthBiasSlope, and depthBiasClamp
2020-10-06 08:12:29 +00:00
RenderPipelineGL.h
Typeify VertexBufferSlot and VertexAttributeLocation
2020-09-17 19:07:00 +00:00
SamplerGL.cpp
Standardize the use of UNREACHABLE in switches.
2020-09-24 14:56:50 +00:00
SamplerGL.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
ShaderModuleGL.cpp
OpenGL: Make GLSL generation per-entrypoint.
2020-09-09 22:51:37 +00:00
ShaderModuleGL.h
OpenGL: Make GLSL generation per-entrypoint.
2020-09-09 22:51:37 +00:00
SwapChainGL.cpp
Optimize subresource tracking - use texture view
2020-06-15 18:26:12 +00:00
SwapChainGL.h
Optimize subresource tracking - use texture view
2020-06-15 18:26:12 +00:00
TextureGL.cpp
Format: Move the TexelBlockInfo inside an AspectInfo.
2020-10-15 09:05:03 +00:00
TextureGL.h
Refactor subresource related variables to a struct
2020-06-12 00:37:31 +00:00
UtilsGL.cpp
Standardize the use of UNREACHABLE in switches.
2020-09-24 14:56:50 +00:00
UtilsGL.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
opengl_platform.h
Remove glad and replace it with our own GL header
2019-06-17 09:17:29 +00:00
supported_extensions.json
OpenGL: Support B2T and T2T copies with BC formats
2019-08-22 08:19:13 +00:00