41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_OPENGL_BINDGROUPLAYOUTGL_H_
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#define DAWNNATIVE_OPENGL_BINDGROUPLAYOUTGL_H_
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#include "common/SlabAllocator.h"
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#include "dawn_native/BindGroupLayout.h"
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namespace dawn_native { namespace opengl {
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class BindGroup;
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class Device;
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class BindGroupLayout final : public BindGroupLayoutBase {
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public:
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BindGroupLayout(DeviceBase* device, const BindGroupLayoutDescriptor* descriptor);
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BindGroup* AllocateBindGroup(Device* device, const BindGroupDescriptor* descriptor);
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void DeallocateBindGroup(BindGroup* bindGroup);
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private:
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~BindGroupLayout() override = default;
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SlabAllocator<BindGroup> mBindGroupAllocator;
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};
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}} // namespace dawn_native::opengl
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#endif // DAWNNATIVE_OPENGL_BINDGROUPLAYOUTGL_H_
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