dawn-cmake/test/vk-gl-cts/graphicsfuzz/assign-array-value-to-anoth.../0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
int arr[9];
};
struct tint_array_wrapper_1 {
int arr[7];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float func_i1_(thread int* const a, thread tint_array_wrapper* const tint_symbol_3, thread float4* const tint_symbol_4, thread tint_array_wrapper_1* const tint_symbol_5) {
int b = 0;
int i = 0;
bool x_115 = false;
bool x_116_phi = false;
b = 0;
(*(tint_symbol_3)).arr[0] = 5;
(*(tint_symbol_3)).arr[2] = 0;
(*(tint_symbol_3)).arr[4] = 0;
(*(tint_symbol_3)).arr[6] = 0;
(*(tint_symbol_3)).arr[8] = 0;
float const x_71 = (*(tint_symbol_4)).x;
if ((x_71 >= 0.0f)) {
while (true) {
int const x_79 = b;
int const x_80 = *(a);
if ((x_79 <= x_80)) {
} else {
break;
}
int const x_83 = b;
if ((x_83 <= 5)) {
int const x_87 = b;
int const x_88 = b;
int const x_90 = (*(tint_symbol_3)).arr[x_88];
(*(tint_symbol_5)).arr[x_87] = x_90;
int const x_92 = b;
b = as_type<int>((as_type<uint>(x_92) + as_type<uint>(2)));
}
}
}
i = 0;
while (true) {
int const x_98 = i;
if ((x_98 < 3)) {
} else {
break;
}
int const x_101 = i;
int const x_103 = (*(tint_symbol_5)).arr[0];
(*(tint_symbol_3)).arr[x_101] = as_type<int>((as_type<uint>(x_103) + as_type<uint>(1)));
{
int const x_106 = i;
i = as_type<int>((as_type<uint>(x_106) + as_type<uint>(1)));
}
}
int const x_109 = (*(tint_symbol_5)).arr[0];
bool const x_110 = (x_109 == 5);
x_116_phi = x_110;
if (x_110) {
int const x_114 = (*(tint_symbol_3)).arr[0];
x_115 = (x_114 == 6);
x_116_phi = x_115;
}
bool const x_116 = x_116_phi;
if (x_116) {
return 1.0f;
} else {
return 0.0f;
}
return 0.0f;
}
void main_1(thread tint_array_wrapper* const tint_symbol_6, thread float4* const tint_symbol_7, thread tint_array_wrapper_1* const tint_symbol_8, thread float4* const tint_symbol_9) {
int i_1 = 0;
int param = 0;
int param_1 = 0;
i_1 = 0;
while (true) {
int const x_51 = i_1;
if ((x_51 < 6)) {
} else {
break;
}
int const x_54 = i_1;
param = x_54;
float const x_55 = func_i1_(&(param), tint_symbol_6, tint_symbol_7, tint_symbol_8);
int const x_56 = i_1;
param_1 = x_56;
float const x_57 = func_i1_(&(param_1), tint_symbol_6, tint_symbol_7, tint_symbol_8);
if ((x_57 == 1.0f)) {
*(tint_symbol_9) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_9) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
{
int const x_62 = i_1;
i_1 = as_type<int>((as_type<uint>(x_62) + as_type<uint>(1)));
}
}
return;
}
main_out tint_symbol_inner(float4 gl_FragCoord_param, thread float4* const tint_symbol_10, thread tint_array_wrapper* const tint_symbol_11, thread tint_array_wrapper_1* const tint_symbol_12, thread float4* const tint_symbol_13) {
*(tint_symbol_10) = gl_FragCoord_param;
main_1(tint_symbol_11, tint_symbol_10, tint_symbol_12, tint_symbol_13);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_13)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_14 = 0.0f;
thread tint_array_wrapper tint_symbol_15 = {};
thread tint_array_wrapper_1 tint_symbol_16 = {};
thread float4 tint_symbol_17 = 0.0f;
main_out const inner_result = tint_symbol_inner(gl_FragCoord_param, &(tint_symbol_14), &(tint_symbol_15), &(tint_symbol_16), &(tint_symbol_17));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}