110 lines
3.3 KiB
Plaintext
110 lines
3.3 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[7];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
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float4 v1 = 0.0f;
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float4 v2 = 0.0f;
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float4 v3 = 0.0f;
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float4 v4 = 0.0f;
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bool x_69 = false;
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bool x_77 = false;
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bool x_85 = false;
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bool x_93 = false;
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bool x_70_phi = false;
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bool x_78_phi = false;
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bool x_86_phi = false;
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bool x_94_phi = false;
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float const x_41 = x_6.x_GLF_uniform_float_values.arr[2].el;
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float const x_43 = x_6.x_GLF_uniform_float_values.arr[2].el;
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float const x_45 = x_6.x_GLF_uniform_float_values.arr[0].el;
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float const x_47 = x_6.x_GLF_uniform_float_values.arr[2].el;
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v1 = float4(x_41, x_43, x_45, x_47);
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v2 = float4(1.570796371f, 1.119769573f, INFINITY, 0.927295208f);
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float const x_50 = x_6.x_GLF_uniform_float_values.arr[0].el;
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v3 = float4(x_50, x_50, x_50, x_50);
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float4 const x_52 = v1;
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float4 const x_53 = v2;
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float4 const x_54 = v3;
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v4 = smoothstep(x_52, x_53, x_54);
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float4 const x_56 = v4;
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*(tint_symbol_3) = float4(x_56.x, x_56.y, x_56.w, x_56.x);
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float const x_59 = v4.x;
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float const x_61 = x_6.x_GLF_uniform_float_values.arr[4].el;
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bool const x_62 = (x_59 > x_61);
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x_70_phi = x_62;
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if (x_62) {
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float const x_66 = v4.x;
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float const x_68 = x_6.x_GLF_uniform_float_values.arr[5].el;
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x_69 = (x_66 < x_68);
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x_70_phi = x_69;
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}
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bool const x_70 = x_70_phi;
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x_78_phi = x_70;
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if (x_70) {
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float const x_74 = v4.y;
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float const x_76 = x_6.x_GLF_uniform_float_values.arr[3].el;
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x_77 = (x_74 > x_76);
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x_78_phi = x_77;
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}
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bool const x_78 = x_78_phi;
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x_86_phi = x_78;
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if (x_78) {
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float const x_82 = v4.y;
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float const x_84 = x_6.x_GLF_uniform_float_values.arr[6].el;
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x_85 = (x_82 < x_84);
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x_86_phi = x_85;
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}
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bool const x_86 = x_86_phi;
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x_94_phi = x_86;
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if (x_86) {
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float const x_90 = v4.w;
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float const x_92 = x_6.x_GLF_uniform_float_values.arr[0].el;
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x_93 = (x_90 == x_92);
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x_94_phi = x_93;
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}
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bool const x_94 = x_94_phi;
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if (x_94) {
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float const x_99 = x_6.x_GLF_uniform_float_values.arr[0].el;
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float const x_101 = x_6.x_GLF_uniform_float_values.arr[1].el;
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float const x_103 = x_6.x_GLF_uniform_float_values.arr[1].el;
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float const x_105 = x_6.x_GLF_uniform_float_values.arr[0].el;
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*(tint_symbol_3) = float4(x_99, x_101, x_103, x_105);
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} else {
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float const x_108 = x_6.x_GLF_uniform_float_values.arr[1].el;
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*(tint_symbol_3) = float4(x_108, x_108, x_108, x_108);
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}
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return;
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}
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main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
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main_1(x_6, tint_symbol_4);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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