51 lines
1.3 KiB
Plaintext
51 lines
1.3 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
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float f = 0.0f;
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bool x_38 = false;
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bool x_39_phi = false;
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f = sinh(724.322021484f);
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float const x_29 = f;
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bool const x_30 = isinf(x_29);
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x_39_phi = x_30;
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if (!(x_30)) {
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float const x_35 = x_6.injectionSwitch.x;
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float const x_37 = x_6.injectionSwitch.y;
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x_38 = (x_35 < x_37);
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x_39_phi = x_38;
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}
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bool const x_39 = x_39_phi;
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if (x_39) {
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*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
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main_1(x_6, tint_symbol_4);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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