dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-dag-combiner-clamp-unde.../0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[3];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[3];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct tint_array_wrapper_2 {
float arr[3];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_4) {
tint_array_wrapper_2 A1 = {};
int a = 0;
float b = 0.0f;
bool c = false;
bool x_36 = false;
float const x_38 = x_6.x_GLF_uniform_float_values.arr[2].el;
float const x_40 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_42 = x_6.x_GLF_uniform_float_values.arr[1].el;
tint_array_wrapper_2 const tint_symbol_2 = {.arr={x_38, x_40, x_42}};
A1 = tint_symbol_2;
int const x_45 = x_9.x_GLF_uniform_int_values.arr[0].el;
int const x_47 = x_9.x_GLF_uniform_int_values.arr[0].el;
int const x_49 = x_9.x_GLF_uniform_int_values.arr[1].el;
a = clamp(x_45, x_47, x_49);
int const x_51 = a;
int const x_53 = x_9.x_GLF_uniform_int_values.arr[1].el;
int const x_55 = x_9.x_GLF_uniform_int_values.arr[0].el;
float const x_58 = A1.arr[clamp(x_51, x_53, x_55)];
b = x_58;
float const x_59 = b;
int const x_61 = x_9.x_GLF_uniform_int_values.arr[1].el;
float const x_63 = A1.arr[x_61];
if ((x_59 < x_63)) {
float const x_69 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_71 = x_6.x_GLF_uniform_float_values.arr[2].el;
x_36 = (x_69 > x_71);
} else {
float const x_74 = x_6.x_GLF_uniform_float_values.arr[0].el;
int const x_76 = x_9.x_GLF_uniform_int_values.arr[2].el;
float const x_78 = A1.arr[x_76];
x_36 = (x_74 < x_78);
}
bool const x_80 = x_36;
c = x_80;
bool const x_81 = c;
if (x_81) {
int const x_86 = x_9.x_GLF_uniform_int_values.arr[0].el;
int const x_89 = x_9.x_GLF_uniform_int_values.arr[1].el;
int const x_92 = x_9.x_GLF_uniform_int_values.arr[1].el;
int const x_95 = x_9.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_4) = float4(float(x_86), float(x_89), float(x_92), float(x_95));
} else {
float const x_99 = x_6.x_GLF_uniform_float_values.arr[0].el;
*(tint_symbol_4) = float4(x_99, x_99, x_99, x_99);
}
return;
}
main_out tint_symbol_inner(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_5) {
main_1(x_6, x_9, tint_symbol_5);
main_out const tint_symbol_3 = {.x_GLF_color_1=*(tint_symbol_5)};
return tint_symbol_3;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(0)]], constant buf0& x_9 [[buffer(1)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, x_9, &(tint_symbol_6));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}