85 lines
2.0 KiB
Plaintext
85 lines
2.0 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ float one;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
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float f = 0.0f;
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int a = 0;
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int b = 0;
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int c = 0;
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int i = 0;
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float3 v = 0.0f;
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float const x_42 = x_6.one;
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f = x_42;
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a = 1;
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b = 0;
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c = 1;
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i = 0;
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while (true) {
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int const x_47 = i;
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if ((x_47 < 3)) {
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} else {
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break;
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}
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int const x_50 = i;
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float const x_51 = f;
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int const x_52 = i;
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v[x_50] = (x_51 + float(x_52));
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{
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int const x_56 = i;
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i = as_type<int>((as_type<uint>(x_56) + as_type<uint>(1)));
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}
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}
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float const x_59 = x_6.one;
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if ((x_59 == 1.0f)) {
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while (true) {
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*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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{
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int const x_67 = c;
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int const x_68 = a;
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int const x_69 = b;
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if (((x_67 & (x_68 | x_69)) == 0)) {
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} else {
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break;
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}
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}
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}
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float const x_74 = x_6.one;
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if ((x_74 == 1.0f)) {
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*(tint_symbol_3) = float4(1.0f, 1.0f, 1.0f, 1.0f);
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}
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}
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float const x_79 = v.x;
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float const x_83 = v.y;
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float const x_87 = v.z;
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float3 const x_90 = float3(select(0.0f, 1.0f, (x_79 == 1.0f)), select(1.0f, 0.0f, (x_83 == 2.0f)), select(1.0f, 0.0f, (x_87 == 3.0f)));
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float4 const x_91 = *(tint_symbol_3);
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*(tint_symbol_3) = float4(x_90.x, x_90.y, x_90.z, x_91.w);
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(*(tint_symbol_3)).w = 1.0f;
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return;
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}
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main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
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main_1(x_6, tint_symbol_4);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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