83 lines
2.2 KiB
HLSL
83 lines
2.2 KiB
HLSL
static int x_GLF_global_loop_count = 0;
|
|
cbuffer cbuffer_x_7 : register(b1, space0) {
|
|
uint4 x_7[2];
|
|
};
|
|
cbuffer cbuffer_x_10 : register(b0, space0) {
|
|
uint4 x_10[3];
|
|
};
|
|
cbuffer cbuffer_x_12 : register(b2, space0) {
|
|
uint4 x_12[1];
|
|
};
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
void main_1() {
|
|
float f = 0.0f;
|
|
int r = 0;
|
|
x_GLF_global_loop_count = 0;
|
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
|
const float x_42 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]);
|
|
f = x_42;
|
|
const int x_44 = asint(x_10[1].x);
|
|
r = x_44;
|
|
while (true) {
|
|
const int x_49 = r;
|
|
const int x_51 = asint(x_10[2].x);
|
|
if ((x_49 < x_51)) {
|
|
} else {
|
|
break;
|
|
}
|
|
x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
|
|
const float2 x_57 = asfloat(x_12[0].xy);
|
|
f = (f + ddx(x_57).y);
|
|
{
|
|
r = (r + 1);
|
|
}
|
|
}
|
|
while (true) {
|
|
if ((x_GLF_global_loop_count < 100)) {
|
|
} else {
|
|
break;
|
|
}
|
|
x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
|
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
|
const float x_74 = asfloat(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
|
f = (f + x_74);
|
|
}
|
|
const float x_77 = f;
|
|
const float x_79 = asfloat(x_7[1].x);
|
|
if ((x_77 == x_79)) {
|
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
|
const int x_85 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
|
const int x_88 = asint(x_10[1].x);
|
|
const int x_91 = asint(x_10[1].x);
|
|
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
|
|
const int x_94 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]);
|
|
x_GLF_color = float4(float(x_85), float(x_88), float(x_91), float(x_94));
|
|
} else {
|
|
const int x_98 = asint(x_10[1].x);
|
|
const float x_99 = float(x_98);
|
|
x_GLF_color = float4(x_99, x_99, x_99, x_99);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
main_out main_inner() {
|
|
main_1();
|
|
const main_out tint_symbol_4 = {x_GLF_color};
|
|
return tint_symbol_4;
|
|
}
|
|
|
|
tint_symbol main() {
|
|
const main_out inner_result = main_inner();
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
return wrapper_result;
|
|
}
|