37 lines
879 B
Plaintext
37 lines
879 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
};
|
|
|
|
void main_1(thread float4* const tint_symbol_3) {
|
|
bool a = false;
|
|
a = false;
|
|
bool const x_19 = a;
|
|
if ((true & x_19)) {
|
|
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
} else {
|
|
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
}
|
|
return;
|
|
}
|
|
|
|
main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
|
|
main_1(tint_symbol_4);
|
|
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
|
|
return tint_symbol_2;
|
|
}
|
|
|
|
fragment tint_symbol_1 tint_symbol() {
|
|
thread float4 tint_symbol_5 = 0.0f;
|
|
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
|
|
tint_symbol_1 wrapper_result = {};
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
return wrapper_result;
|
|
}
|
|
|