40 lines
1021 B
HLSL
40 lines
1021 B
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
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v = float4(2.0f, 3.0f, 4.0f, 5.0f);
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const float x_40 = asfloat(x_6[0].y);
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const float2 x_42 = (bool2(true, false) ? float2(1.0f, x_40) : float2(2.0f, 6.0f));
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const float4 x_43 = v;
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v = float4(x_42.x, x_42.y, x_43.z, x_43.w);
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if (all((v == float4(1.0f, 6.0f, 4.0f, 5.0f)))) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_2 = {x_GLF_color};
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return tint_symbol_2;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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