dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-if-switch-fallthrough/0.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
float const x_31 = x_6.x_GLF_uniform_float_values.arr[1].el;
*(tint_symbol_3) = float4(x_31, x_31, x_31, x_31);
float const x_34 = (*(tint_symbol_4)).y;
float const x_36 = x_6.x_GLF_uniform_float_values.arr[0].el;
if ((x_34 >= x_36)) {
int const x_41 = x_8.x_GLF_uniform_int_values.arr[1].el;
switch(x_41) {
case 0:
case 16: {
int const x_45 = x_8.x_GLF_uniform_int_values.arr[0].el;
float const x_46 = float(x_45);
float const x_47 = float(x_41);
*(tint_symbol_3) = float4(x_46, x_47, x_47, x_46);
break;
}
default: {
break;
}
}
}
int const x_50 = x_8.x_GLF_uniform_int_values.arr[1].el;
int const x_52 = x_8.x_GLF_uniform_int_values.arr[0].el;
if ((x_50 == x_52)) {
*(tint_symbol_3) = float4(x_36, x_36, x_36, x_36);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_6, constant buf1& x_8, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
*(tint_symbol_5) = gl_FragCoord_param;
main_1(x_6, x_8, tint_symbol_6, tint_symbol_5);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, x_8, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}