99 lines
2.3 KiB
HLSL
99 lines
2.3 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
|
|
uint4 x_6[5];
|
|
};
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
void main_1() {
|
|
int a = 0;
|
|
int b = 0;
|
|
int c = 0;
|
|
bool x_76 = false;
|
|
bool x_83 = false;
|
|
bool x_77_phi = false;
|
|
bool x_84_phi = false;
|
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
|
const int x_31 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
|
|
a = x_31;
|
|
const int x_33 = asint(x_6[2].x);
|
|
b = x_33;
|
|
c = 1;
|
|
while (true) {
|
|
const int x_38 = b;
|
|
const int x_40 = asint(x_6[4].x);
|
|
if (((x_38 < x_40) & (a < 10))) {
|
|
} else {
|
|
break;
|
|
}
|
|
if ((c > 5)) {
|
|
break;
|
|
}
|
|
a = (a + 1);
|
|
c = (c + 1);
|
|
b = (b + 1);
|
|
}
|
|
while (true) {
|
|
const int x_60 = a;
|
|
const int x_62 = asint(x_6[1].x);
|
|
if ((x_60 < x_62)) {
|
|
} else {
|
|
break;
|
|
}
|
|
{
|
|
a = (a + 1);
|
|
}
|
|
}
|
|
const int x_67 = a;
|
|
const int x_69 = asint(x_6[1].x);
|
|
const bool x_70 = (x_67 == x_69);
|
|
x_77_phi = x_70;
|
|
if (x_70) {
|
|
const int x_73 = b;
|
|
const int x_75 = asint(x_6[3].x);
|
|
x_76 = (x_73 == x_75);
|
|
x_77_phi = x_76;
|
|
}
|
|
const bool x_77 = x_77_phi;
|
|
x_84_phi = x_77;
|
|
if (x_77) {
|
|
const int x_80 = c;
|
|
const int x_82 = asint(x_6[3].x);
|
|
x_83 = (x_80 == x_82);
|
|
x_84_phi = x_83;
|
|
}
|
|
if (x_84_phi) {
|
|
const int x_89 = asint(x_6[2].x);
|
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
|
const int x_92 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
|
const int x_95 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
|
const int x_98 = asint(x_6[2].x);
|
|
x_GLF_color = float4(float(x_89), float(x_92), float(x_95), float(x_98));
|
|
} else {
|
|
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
|
|
const int x_102 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
|
|
const float x_103 = float(x_102);
|
|
x_GLF_color = float4(x_103, x_103, x_103, x_103);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
main_out main_inner() {
|
|
main_1();
|
|
const main_out tint_symbol_2 = {x_GLF_color};
|
|
return tint_symbol_2;
|
|
}
|
|
|
|
tint_symbol main() {
|
|
const main_out inner_result = main_inner();
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
return wrapper_result;
|
|
}
|