dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-inline-pass-empty-block/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float4 func_(thread float4* const tint_symbol_3) {
float x = 0.0f;
x = 1.0f;
float const x_30 = (*(tint_symbol_3)).x;
if ((x_30 < 0.0f)) {
x = 0.5f;
}
float const x_34 = x;
return float4(x_34, 0.0f, 0.0f, 1.0f);
}
void main_1(thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
while (true) {
float4 const x_26 = func_(tint_symbol_5);
*(tint_symbol_4) = x_26;
if (false) {
} else {
break;
}
}
return;
}
main_out tint_symbol_inner(float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
*(tint_symbol_6) = gl_FragCoord_param;
main_1(tint_symbol_7, tint_symbol_6);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_7)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
main_out const inner_result = tint_symbol_inner(gl_FragCoord_param, &(tint_symbol_8), &(tint_symbol_9));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}