153 lines
3.7 KiB
HLSL
153 lines
3.7 KiB
HLSL
struct S {
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int data;
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};
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cbuffer cbuffer_x_8 : register(b1, space0) {
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uint4 x_8[1];
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};
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cbuffer cbuffer_x_10 : register(b0, space0) {
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uint4 x_10[5];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void func_struct_S_i11_(inout S s) {
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const float x_166 = asfloat(x_8[0].x);
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const float x_168 = asfloat(x_8[0].y);
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if ((x_166 > x_168)) {
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return;
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}
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_173 = asint(x_10[scalar_offset / 4][scalar_offset % 4]);
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s.data = x_173;
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return;
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}
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void main_1() {
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int i = 0;
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S arr[3] = (S[3])0;
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int i_1 = 0;
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S param = (S)0;
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int j = 0;
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bool x_132 = false;
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bool x_142 = false;
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bool x_133_phi = false;
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bool x_143_phi = false;
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const int x_46 = asint(x_10[2].x);
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i = x_46;
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while (true) {
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const int x_51 = i;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_53 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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if ((x_51 < x_53)) {
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} else {
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break;
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}
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arr[i].data = i;
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{
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i = (i + 1);
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}
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}
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const int x_62 = asint(x_10[2].x);
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i_1 = x_62;
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while (true) {
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const int x_67 = i_1;
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_69 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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if ((x_67 < x_69)) {
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} else {
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break;
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}
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const float x_73 = asfloat(x_8[0].x);
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const float x_75 = asfloat(x_8[0].y);
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if ((x_73 > x_75)) {
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break;
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}
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const int x_81 = arr[i_1].data;
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const int x_83 = asint(x_10[3].x);
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if ((x_81 == x_83)) {
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const int x_88 = i_1;
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const S x_90 = arr[x_88];
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param = x_90;
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func_struct_S_i11_(param);
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arr[x_88] = param;
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} else {
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const int x_95 = asint(x_10[2].x);
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j = x_95;
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while (true) {
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const int x_100 = j;
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_102 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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if ((x_100 < x_102)) {
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} else {
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break;
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}
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const int x_107 = arr[j].data;
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const int x_109 = asint(x_10[4].x);
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if ((x_107 > x_109)) {
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discard;
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}
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{
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j = (j + 1);
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}
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}
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}
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{
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i_1 = (i_1 + 1);
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}
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}
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const int x_118 = asint(x_10[2].x);
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const int x_120 = arr[x_118].data;
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const int x_122 = asint(x_10[2].x);
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const bool x_123 = (x_120 == x_122);
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x_133_phi = x_123;
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if (x_123) {
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const int x_127 = asint(x_10[3].x);
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const int x_129 = arr[x_127].data;
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const int x_131 = asint(x_10[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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x_132 = (x_129 == x_131);
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x_133_phi = x_132;
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}
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const bool x_133 = x_133_phi;
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x_143_phi = x_133;
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if (x_133) {
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const int x_137 = asint(x_10[1].x);
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const int x_139 = arr[x_137].data;
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const int x_141 = asint(x_10[1].x);
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x_142 = (x_139 == x_141);
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x_143_phi = x_142;
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}
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if (x_143_phi) {
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const int x_148 = asint(x_10[3].x);
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const int x_151 = asint(x_10[2].x);
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const int x_154 = asint(x_10[2].x);
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const int x_157 = asint(x_10[3].x);
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x_GLF_color = float4(float(x_148), float(x_151), float(x_154), float(x_157));
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} else {
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const int x_161 = asint(x_10[2].x);
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const float x_162 = float(x_161);
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x_GLF_color = float4(x_162, x_162, x_162, x_162);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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return tint_symbol_3;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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