dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-mod-uint-bits-float/0-opt.spvasm.expected.msl

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Executable File

#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[3];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
float a = 0.0f;
a = (as_type<float>(1u) - (1.0f * floor((as_type<float>(1u) / 1.0f))));
float const x_29 = x_6.x_GLF_uniform_float_values.arr[1].el;
*(tint_symbol_3) = float4(x_29, x_29, x_29, x_29);
float const x_31 = a;
float const x_33 = x_6.x_GLF_uniform_float_values.arr[2].el;
if ((x_31 < x_33)) {
float const x_38 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_40 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_42 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_44 = x_6.x_GLF_uniform_float_values.arr[0].el;
*(tint_symbol_3) = float4(x_38, x_40, x_42, x_44);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
main_1(x_6, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}