99 lines
2.7 KiB
HLSL
99 lines
2.7 KiB
HLSL
void set_float4(inout float4 vec, int idx, float val) {
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vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
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}
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[2];
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};
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cbuffer cbuffer_x_10 : register(b1, space0) {
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uint4 x_10[4];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float4 v0 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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int a = 0;
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int c = 0;
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const float x_41 = asfloat(x_6[1].x);
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v0 = float4(x_41, x_41, x_41, x_41);
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_44 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
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v1 = float4(x_44, x_44, x_44, x_44);
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const int x_47 = asint(x_10[1].x);
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a = x_47;
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while (true) {
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const int x_52 = a;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_54 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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if ((x_52 < x_54)) {
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} else {
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break;
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}
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const int x_58 = asint(x_10[3].x);
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c = x_58;
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while (true) {
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const int x_63 = c;
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const int x_65 = asint(x_10[2].x);
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if ((x_63 < x_65)) {
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} else {
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break;
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}
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const int x_69 = clamp(c, 0, 3);
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const float x_71 = asfloat(x_6[1].x);
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const float x_73 = v0[x_69];
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set_float4(v0, x_69, (x_73 - x_71));
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const int x_77 = asint(x_10[1].x);
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const int x_79 = asint(x_10[3].x);
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if ((x_77 == x_79)) {
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const int x_83 = a;
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const float x_85 = asfloat(x_6[1].x);
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const float x_87 = asfloat(x_6[1].x);
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const float x_89 = asfloat(x_6[1].x);
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set_float4(v1, x_83, smoothstep(float4(x_85, x_87, x_89, 3.0f), float4(1.0f, 1.0f, 1.0f, 1.0f), v0)[a]);
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}
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{
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c = (c + 1);
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}
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}
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{
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a = (a + 1);
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}
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}
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const float x_101 = v1.x;
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_103 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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if ((x_101 == x_103)) {
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const int x_109 = asint(x_10[1].x);
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const int x_112 = asint(x_10[3].x);
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const int x_115 = asint(x_10[3].x);
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const int x_118 = asint(x_10[1].x);
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x_GLF_color = float4(float(x_109), float(x_112), float(x_115), float(x_118));
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} else {
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const int x_122 = asint(x_10[3].x);
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const float x_123 = float(x_122);
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x_GLF_color = float4(x_123, x_123, x_123, x_123);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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return tint_symbol_3;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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