dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-nir-opt-large-constants.../0-opt.wgsl.expected.hlsl

79 lines
2.5 KiB
HLSL

cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
cbuffer cbuffer_x_9 : register(b1, space0) {
uint4 x_9[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
int i = 0;
int a = 0;
float4 indexable[2] = (float4[2])0;
float4 indexable_1[2] = (float4[2])0;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_45 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
v1 = float4(x_45, x_45, x_45, x_45);
const int x_48 = asint(x_9[1].x);
i = x_48;
while (true) {
const int x_53 = i;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_55 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_53 < x_55)) {
} else {
break;
}
const int x_58 = i;
const int x_60 = asint(x_9[1].x);
const int x_62 = asint(x_9[2].x);
const float4 tint_symbol_3[2] = {float4(1.0f, 1.0f, 1.0f, 1.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
indexable = tint_symbol_3;
const float x_65 = indexable[clamp(x_58, x_60, x_62)].x;
a = int(x_65);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_68 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const float x_70 = asfloat(x_6[1].x);
const float x_72 = asfloat(x_6[1].x);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const float x_74 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const float x_77 = asfloat(x_6[1].x);
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const float x_79 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
const float x_81 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
const float x_83 = asfloat(x_6[1].x);
const int x_86 = a;
const float4 tint_symbol_4[2] = {float4(x_68, x_70, x_72, x_74), float4(x_77, x_79, x_81, x_83)};
indexable_1 = tint_symbol_4;
const float4 x_88 = indexable_1[x_86];
v1 = x_88;
{
i = (i + 1);
}
}
x_GLF_color = v1;
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_5 = {x_GLF_color};
return tint_symbol_5;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}