dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-pow-undefined/0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_8, thread float4* const tint_symbol_3) {
float a = 0.0f;
float b = 0.0f;
float c = 0.0f;
a = -1.0f;
b = 1.700000048f;
float const x_27 = a;
float const x_28 = b;
c = pow(x_27, x_28);
float const x_30 = c;
*(tint_symbol_3) = float4(x_30, x_30, x_30, x_30);
float const x_32 = a;
float const x_34 = b;
if (((x_32 == -1.0f) && (x_34 == 1.700000048f))) {
float const x_41 = x_8.x_GLF_uniform_float_values.arr[0].el;
float const x_43 = x_8.x_GLF_uniform_float_values.arr[1].el;
float const x_45 = x_8.x_GLF_uniform_float_values.arr[1].el;
float const x_47 = x_8.x_GLF_uniform_float_values.arr[0].el;
*(tint_symbol_3) = float4(x_41, x_43, x_45, x_47);
} else {
float const x_50 = x_8.x_GLF_uniform_float_values.arr[0].el;
*(tint_symbol_3) = float4(x_50, x_50, x_50, x_50);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_8, thread float4* const tint_symbol_4) {
main_1(x_8, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_8, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}