49 lines
1.4 KiB
HLSL
49 lines
1.4 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[2];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int a = 0;
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a = -7563;
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const int x_25 = asint(x_6[1].x);
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const int x_26 = a;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_29 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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if (((x_25 / x_26) == x_29)) {
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const int x_35 = asint(x_6[1].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_38 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_41 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const int x_44 = asint(x_6[1].x);
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x_GLF_color = float4(float(x_35), float(x_38), float(x_41), float(x_44));
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} else {
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_48 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const float x_49 = float(x_48);
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x_GLF_color = float4(x_49, x_49, x_49, x_49);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_2 = {x_GLF_color};
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return tint_symbol_2;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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